Collaborative design systems using Virtual Reality (VR) are gaining significant interest due to their immersive and interactive nature. There is a growing need for immersive remote communication, which has many positive societal impacts, such as reducing environmental pollution and travel costs, supporting rich collaboration by remotely connecting people. VR allows multiple users to join a collaborative virtual environment, creating new opportunities for multi-person design tasks. The ability to naturally interact and collaborate have become increasingly sought after in today’s society, especially during times where physical distancing is advised. There are many challenges that need to be overcome to support the task of remote collaboration. This position paper provides an overview of recent developments of VR-based collaboration systems. It highlights opportunities and challenges for short-term adoption. In particular, this work focuses on a user-centric approach by defining these challenges and opportunities within the context of users’ Quality of Experience (QoE) of such systems. QoE evaluation informs us with respect to the usability and utility of these emerging technologies. In addition, this paper highlights key advantages of employing such technologies achieving gains above and beyond what is possible with existing collaborative technologies